Reference

Final Fantasy Resonance Glossary

This glossary collects the terms you will meet across Final Fantasy Resonance, from its stagger-driven battle system to the lore of the world of Lapis and the wider Final Fantasy vocabulary it inherits. Each entry gives a short, plain-language definition so you can look up a mechanic, place or piece of jargon without leaving the page. Terms are grouped by battle, world and story, in-game modes, and long-running series conventions.

An HD-2D battle on volcanic ground: the party fights wolves as the turn-order strip and the Attack / Defend / Items / Escape command menu sit on screen.

Battle system terms

A Final Fantasy Resonance battle: the action-order timeline runs across the top of the screen while Rain, Lasswell, Fina and Nichol face a shadowy foe amid floating crystals, a "Warp-Strike" skill firing.

The mechanics that define combat, from the tools you equip to the openings you create when you break an enemy.

  • Vision — A crystallized echo of a legendary Final Fantasy hero that a character equips like a job, granting that hero's stats, abilities and magic.
  • Esper — A summoned monster called into battle for a large MP cost that fights alongside the party for three turns before unleashing a finishing move; confirmed espers include Siren, Ramuh and Bahamut.
  • Stagger — The broken state an enemy enters when its stagger gauge empties, causing it to lose its turn, drop its defense, and hand the attacker a bonus action.
  • Stagger gauge — The meter beneath an enemy's HP bar that drains as you land hits, especially against its elemental weakness, and triggers a stagger once emptied.
  • Sweeping Stagger — Breaking every enemy on the field at the same moment, which grants every party member a bonus action instead of just one.
  • Bonus phase — The extra round of actions awarded at the end of a turn after a stagger, when a broken enemy takes greatly increased damage.
  • Resonance — A Vision's cinematic finisher, unleashed at the end of the bonus phase after a sweeping stagger, with only one allowed per sweep.
  • Elemental weakness — An element an enemy is vulnerable to; striking it deals extra damage and drains the stagger gauge faster.
  • Turn-order timeline — The strip across the top of the screen showing the upcoming action order of every combatant, which shifts as buffs, debuffs and staggers change the flow.
  • Affinity — A relationship rating you raise with a Vision to unlock more of that hero's skills over time.
  • Dualcast — A Vision-taught ability that lets a character cast two spells in a single turn.
  • Spellblade — A Vision-taught ability that fuses elemental magic into a weapon strike.
  • Dual Wield — A Vision-taught ability that lets a character hold a weapon in each hand to attack with both.
  • Limit Burst — A character's most powerful attack, released once its gauge fills over the course of a battle.

World, story & lore

The setting of Final Fantasy Resonance and the factions and forces that drive its plot.

  • Lapis — The world in which Final Fantasy Resonance takes place.
  • Grandshelt — The kingdom of knights where the story begins.
  • Paladia — The distant homeland of the game's antagonists.
  • Sworn Six of Paladia — The antagonist faction from Paladia at the center of the story's conflict.
  • Crystal — An elemental crystal that anchors the balance of the world; the Crystals are central to the plot.
  • Earth Crystal — One of the elemental Crystals, tied to the element of earth.
  • Magitek — Technology powered by the fusion of magic and machinery in the world of Lapis.

Modes, places & items

Optional content and everyday resources you encounter outside the main story.

  • Colosseum — An optional arena where the party takes on battles outside the main story.
  • Chamber of Arms — An optional challenge facility offering tougher fights for players seeking extra combat.
  • Mist Potion — A restorative consumable used to recover the party during and between battles.
  • Gil — The standard currency of the Final Fantasy series, used to buy items and equipment.

Series & franchise terms

Words and mascots carried over from the wider Final Fantasy series and Resonance's mobile-game origin.

  • HD-2D — Square Enix's visual style pairing pixel-art sprites with 3D environments, depth-of-field and dynamic lighting; Resonance is the first mainline Final Fantasy to use it.
  • Chocobo — The series' recurring flightless bird, used as a mount and mascot across Final Fantasy games.
  • Moogle — The small, pom-pommed creature that recurs throughout Final Fantasy, often acting as a helper or shopkeeper.
  • Brave Exvius — The free-to-play mobile game Final Fantasy Brave Exvius, whose first story arc Resonance rebuilds as a premium console RPG.

Frequently asked questions

What is a Vision in Final Fantasy Resonance?

A Vision is the crystallized essence of a legendary Final Fantasy hero. A character equips one like a job to gain that hero's stats, abilities and magic, and raising affinity with a Vision unlocks more of its skills.

What does it mean to stagger an enemy?

Staggering means emptying an enemy's stagger gauge, usually by hitting its elemental weakness. A staggered enemy loses its turn, its defense drops, and you earn a bonus action against it.