Who is Rain?
Rain is the protagonist of Final Fantasy Resonance and the knight you control from its opening scene. He serves the Kingdom of Grandshelt — the realm the story calls a kingdom of knights — and commands one of its airship squadrons despite being young for the post. Bright, earnest and stubbornly principled, he meets trouble head-on instead of waiting for orders, a trait the plot tests within its first hour when the Earth Shrine mission ends with the Earth Crystal in pieces.
He also carries the emotional core of Final Fantasy Resonance. Rain holds tangled, unresolved feelings toward Raegen, the father who was largely absent from his childhood, and that history shapes how he leads and how he trusts. Steadying him is Lasswell, his deputy and adoptive brother, raised in the same household — the bond the early story leans on most as the two knights are thrown into a crisis far larger than a routine patrol.
Role in the story
Rain and Lasswell are sent to the Earth Shrine after its protective barrier weakens, one of the first missions in Final Fantasy Resonance. There they face Veritas of the Dark, a dark knight of the Sworn Six of Paladia, who shatters the Earth Crystal and turns his forces on Grandshelt. In the wreckage the pair meet Fina, a girl with no memory beyond her name who steps out of the broken Crystal, and the three set off together to guard the elemental Crystals that remain and to hunt Veritas across the world of Lapis.
As party leader, Rain is the fixed point of every group you assemble; companions rotate through the roster and Visions are swapped between fights, yet the plot keeps returning to his choices and his growth. Because Final Fantasy Resonance retells the first arc of Final Fantasy Brave Exvius, his journey doubles as the game's introduction to Grandshelt's knights, its espers, and the eight elemental Crystals that keep the world of Lapis intact.
Rain in battle and the Vision system
In combat Rain fights on the front line as a sword-wielding knight, and like everyone in the party he is shaped by the Vision equipped to him. A Vision is a crystallized hero drawn from across the Final Fantasy series, earned through the campaign and side quests rather than any gacha, and slotted onto a character much like a job. Equipping one raises Rain's stats and lends him that hero's abilities and magic, and the more affinity he builds with a Vision, the more of its skills he unlocks.
Skills he learns — Dualcast, Spellblade and Dual Wield among the confirmed ones — carry across to his other Visions within a shared cost limit, so investment in Rain compounds over a playthrough. The Final Fantasy Resonance battle loop rewards that planning: exploit an enemy's elemental weakness, drain its stagger gauge, break it, then spend the opening on a Resonance, the equipped Vision's cinematic finisher.
Frequently asked questions
Who voices Rain in Final Fantasy Resonance?
Rain is voiced by Clifford Chapin in English and Nobuhiko Okamoto in Japanese. Final Fantasy Resonance is fully voiced in both languages across its cutscenes, so you can follow Rain's story and his exchanges with Lasswell and Fina in whichever cast you prefer.
What is Rain's role in the Kingdom of Grandshelt?
Rain is a knight of Grandshelt and the commander of one of its airship squadrons, a senior post he holds despite his youth. He leads the party from the opening Earth Shrine investigation onward, fighting beside his deputy and adoptive brother, Lasswell, and the amnesiac Fina.